These three features combine to give me more of a “next-gen” sense than 4K visuals or HDR ever have. Captain Astro’s little feet tapping across a glass surface in Astro’s Playroom feel completely different from the robot standing near a massive explosion, for example. Rather than just being limited to the same rumbly feel for everything, there’s a lot more variety in what the PS5 controller can produce to mimic the events on screen. Think of it like the next generation of vibration technology. The last part of this magic trick uses the new haptics. To further sell this illusion, Sony makes use of the DualSense’s internal speaker to mimic the sound of the spring or shutter going off, making me feel like these are things that are happening literally in my hands as I play. In Bugsnax, when taking photos of critters, the last 10% of the trigger turns into a “clickable” button, giving the illusion of taking a shot with a DSLR. In my early impressions of Astro’s Playroom, I talked about pressing down on a spring and feeling that increased pressure pushing back at me in the trigger. But if you happen to stumble on a game that supports the “adaptive trigger” functionality, something magical happens.Īdaptive triggers mean that the force required to pull the trigger can change depending on what’s happening on screen. The new controller’s L2 and R2 triggers feel nearly identical to those on the DualShock 4 under normal circumstances. The rest of the improvements made to the new PlayStation 5 controller aren’t immediately evident upon picking the thing up, but quickly become clear once you start playing games designed to make use of the gamepad’s features. How much do adaptive triggers + haptics really matter? Some of my colleagues have experienced hand strain when using the DualSense for a few hours, so mileage may vary from person to person. There are far too many hand types across the spectrum to account for everyone’s personal style and preference. The DualSense fits my hand like the best handshake I’ve ever had. The new DualSense arms feel like they were built around the concept that fingers have joints and don’t actually bend in a perfect circle. And because the handles are thin and somewhat angled in the back, it feels like I have a more secure grip than I did with the exclusively round DualShock 4 handles. The longer handles mean my entire hands can rest on them comfortably, in contrast to the DualShock 4, which could cause floating pinky syndrome for players with bigger hands. Goddamn, this controller feels great to hold. I remember bracing myself before picking it up for the first time last week, knowing I would be stuck with this controller for the next seven years or more.īut when I wrapped my hands around the new, lengthy handles of the DualSense, it clicked. Even just looking at it on a table, it doesn’t seem particularly comfy. In a still image, it doesn’t look like something I’d ever want to hold. Photographs don’t adequately capture the new DualSense controller’s attributes. This may be the best controller I’ve ever used. Why, Sony? Why mess with something that was working so well? The shape-marked face buttons were there, as were the symmetrical analog sticks, but the thick, stubby handles of DualShocks long past had been replaced by longer, thinner handles that swooped down, looking like a black-and-white croissant. Which is why the first photos of the PlayStation 5’s new DualSense controller were so surprising. It’s an astonishing level of commitment for Sony, but also a testament to just how strong that original design was. Sure, there have been improved ergonomics and new features added to PlayStation controllers, from touchpads to light bars, but the overall layout and design haven’t changed much at all in the 23 years since that first DualShock dropped. Place a PlayStation 1-era DualShock controller alongside a PlayStation controller, and you might have a tough time telling the difference between the two.
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